Developer: Sunsoft 
Publisher: Sunsoft
Released: February 1990
If you've ever heard the term "NES-hard," it was games like Batman: The Video Game that spawned it. Released a few months after Tim Burton's smash hit 1989 film, this action-platformer is actually a fantastic game punctuated by moments of such extreme difficulty that they will test even the most patient gamers.
To understand what a big deal Batman was in 1989-90, you kinda had to be there to experience the phenomenon. Burton's film set the bar for all future adaptations. Despite some very controversial changes, including an origin story for the Joker that ties him into Batman's origin, this was a far more faithful adaptation of the tone of the original comic books. It was far removed from the campy Adam West TV show; a much more realistic, darker take on the character than had ever been attempted before, and with A-list actors in the lead roles.
As a result, Batman was everywhere in those days. The logo graced t-shirts, bed sheets, underwear, and just about anything it could be stitched, sewn, or printed onto. Prince's soundtrack flew off store shelves simply because the cover featured the logo - even non-Prince fans (e.g. - heathens) bought it. It spawned a new line of action figures, a breakfast cereal, arguably the greatest animated show of all-time (several years later, admittedly, but the influence is clear), and of course, video games.
Batman's history with video games has always been hit and miss, and though this was not the first video game featuring the Caped Crusader or even the first one loosely based on the movie, it is the first good one. It's one of the rare examples of a good movie tie-in game, though its connection to the film is tenuous at best.
The game begins on the Gotham city streets, and right away you're struck by two things: the appropriately dark and dingy look of the graphics, and the stunning music. Sunsoft games almost always featured some of the best music on the NES,and this might be the pinnacle. The level one music is as memorable to me as Contra, Castlevania, or even Mario and Zelda - it's classic stuff. Getting back to the visuals, however, the color palette is generally drab, relying mostly on browns, rust red, gray, dark greens, and dull shades instead of vibrant, bright colors like most NES games. Ironically, it resembles modern day games more than games of its era, which made it stand out all the more for players who were used to the cartoonish hues found in other popular games.
The drab colors work perfectly for the game, and the levels are loaded with details such as street signs, moving gears, and dripping acid. Even Batman's death animation is awesome - a giant, flaming bat symbol! I guess they figured they'd better make it cool, because you will undoubtedly be seeing in dozens of times. Batman: The Video Game is hard. No, like, REALLY hard. Like, REALLY, REALLY HARD. Controller-smashing, TV-tipping, wall-punching hard. Seriously, this is a hard game - like "fuck this game" hard. And yet, it's so damn good that I'm torn between smashing my cartridge with a hammer until there's nothing but a fine plastic dust remaining and persevering until I finally reach the end. Ultimately, however, the game defeated me whereupon making it to the game's final showdown with the Joker himself - the only instantly recognizable boss - I spent more than four goddamn hours attempting to beat him before calling it quits. I even paused the game and left my NES on while I left the house for several hours, with the hope that I'd return to it later and, in true gaming fashion, beat him on the first try after I'd had a chance to calm down. No such luck. Time and time again, the Joker destroyed me in a matter of seconds until I just couldn't take it anymore, threw my controller on the ground as hard as I could, and wrenched the cartridge from the clutches of the console, declaring it the worst game ever. Yes, at 38 years of age, Batman: The Video Game still managed to make me break an NES controller.
If there's one saving grace to the game's ruthless difficulty, it's that you get unlimited continues, but in some ways it's almost like it's taunting you. "Yeah, you know you wanna try again. Sorry, you suck! But try again! This time you'll get it! Oops, no you won't! Hahaha! But for real, the NEXT time will be the one... OR NOT!"
The game quickly deviates from the movie with its first boss, the obscure comic villain Killer Moth (though many argue it's the slightly less obscure Firefly). In fact, all the bosses in the game are generally so obscure I've never heard of most of them, and I read Batman comics growing up. Interestingly enough, even a number of the generic thugs Batman faces during levels are based on villains such as KGBeast and Deadshot, which begs the question how they keep coming back after being blown up by Batman. In a real divergence from the comics, Batman's enemies explode in a gout of flame, so I guess the Dark Knight gave up on that whole "no killing" rule for this game.
As a video game, this is a precision platformer of the highest caliber. Batman has the ability to wall jump, often requiring very specific pressure sensitive commands to avoid obstacles placed there just to make your life a living hell. It's one thing to make a tight jump to avoid falling into a bottomless pit, but another thing entirely when there are spikes overhead that will damage you or send you falling to your death if you hold the jump button too long. The game's final stage takes place in the Gotham Cathedral, just as the film does, and some of the jumps there are almost impossible to make without just sucking it up and taking damage. Enemies do randomly drop hearts to replenish your health, as well as ammunition for Batman's various gadgets (why do they have that?), and points - which are utterly useless since the game does not grant extra lives based on your score. Being that the drops are random, you'll spend a great deal of time walking back and forth, forcing enemies to respawn just so you can farm for health and ammo.
Most of the levels have some correlation to the film - the Gotham Streets, Axis Chemical Plant, Gotham Cathedral - but there is also the obligatory sewer level, which dumps out to a cave, and a weird high-tech level where the Joker's face appears on TV monitors that I definitely don't recall from the film. The bosses, on the other hand, are all completely unrelated. In addition to the seemingly random selection of D-list villains, there are several original bosses that would feel more at home in a Contra game than here. There's a giant computer thing where you have to take it out in stages, and two weird moving block things in another level. With such a large and famous Rogue's Gallery, it's puzzling why Sunsoft chose to use these lame, generic video game bosses instead of including more recognizable, or even obscure, characters as bosses.
Between levels, you're treated to some pretty damn slick cutscenes like the Batmobile cruising down the street, the Batwing circling the cathedral, or the Joker uttering his famous "Ever danced with the devil in the pale moonlight?" line. Interestingly, Vicki Vale does not appear in any of these, though she was in the early prototype version of the game. Sadly I never got to officially see the game's ending cinematic where Batman straight up murders the Joker in cold blood by throwing him over the cathedral balcony. I guess I'll just have to settle for YouTube videos of the ending, because after spending hours fighting the Joker with no success, I doubt I'll ever attempt the feat again.
Even in spite of the brutal, merciless, unfair, bullshit final boss - I mean, the Joker summons lightning, for Christ's sake. Lightning. When did the Joker become Thor, the God of Thunder? - Batman: The Video Game retains its status as a classic in my eyes. The graphics, the music, and the precise control are all top-notch. The level designs are challenging, but honestly quite manageable if you take your time. This is as close as I've ever gotten to beating it before, and it's close enough for me.
Batman was played on a real Nintendo Entertainment System.